![]() One feature that IS NOT on the cutting room floor is our Earthworks feature. It’s time to batten down the hatches and get this ship ready to sail. Expect to begin hearing us use the phrase “out of scope” more often. We don’t want to be “as wide as an ocean and as shallow as a puddle,” after all. Freeing the team up to focus on improving the features we’ve already implemented will result in a better product. In order to get NewCity to v1.0, we’re going to have to make judicious use of the cutting room floor. There’s more than a few games with files buried deep in the codebase that allude to what could have been. Perhaps you’ve enjoyed the deleted scenes from your favorite shows or alternate chapters an author posts online once their book has hit shelves. You’ve likely heard of the “cutting room floor.” In creative fields like film and literature, there are often scenes carried along deep into development before the decision is finally made to cut them.
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